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- PROBLEMAS OPENGL WINDOWS 10 UPDATE
- PROBLEMAS OPENGL WINDOWS 10 ANDROID
- PROBLEMAS OPENGL WINDOWS 10 CODE
(542251) - Graphics/DX11: Fixed compute shader resource hazards found in certain cases when binding the same resource SRV and UAV on pixel and compute shader stages.( 663992) - Global Illumination: Fully repaint inspectors after baking reflection probes some previews were not updating before.( 751599) - Global Illumination: Fixed multi-scene baking.( 767161) - Global Illumination: Fixed light probes not being used anymore in Standalone when a scene without light probes was loaded with Additive mode.( 768849) - Global Illumination: Fixed crash in some scene loading scenarios.(none) - Core: Fixed some errors with recently deleted objects (in WWWDela圜all ClearPersistentDirty call editor CEF integration).(771882) - Core: Fixed an issue asynchronously loading a prefab with a large amount of assets.(774356) - Audio: Disabled sound manager watch dog.
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PROBLEMAS OPENGL WINDOWS 10 ANDROID
( 712890), ( 771890) - Android: Fixed rendering on Vivante GPUs on Android 4.3 and older.(738821), ( 758155) - Android: Added support for Vivante OpenGL ES 3 driver.
PROBLEMAS OPENGL WINDOWS 10 CODE
PROBLEMAS OPENGL WINDOWS 10 UPDATE
( 764769) - 2D: Stop Rigidbody2D with Interpolation being placed at world origin for a single update upon start.( 763922) - 2D: Ensure that a TargetJoint2D added via script allows collisions with static colliders.( 765870) - 2D: Ensure Joint2D auto-configuration still works if joint is added from script.( 762771) - 2D: Changing avityScale whilst a Rigidbody2D.MovePosition is in progress now works.Windows Store: reduced the amount of linker warnings when building Il2CppOutputProject and using il2cpp scripting backend.Win / OSX Standalone: Add -hideWindow command line option to launch standalone applications with the window hidden.Global Illumination: When compositing the directional lightmap removed the clamping on the w-component of the generated pixels.As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.Ĭomo sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção. Estamos felizes em anunciar a Unity 5.3.3p3.